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The students of the Liceo Amedeo D’Aosta in L’Aquila came up with this idea: a software engineer with the help of a mechanical engineer creates a playground with slides, swings, wheels, etc. that use mechanical movement and kinetic energy to transform it into electrical energy. This playground can produce clean energy and at the same time allow children to spend time outdoors.
The students of the linguistic high school in Nocera Umbra came up with this idea: a food scientist can create a video illustrating the properties of foods that have a lower impact on the environment and are less expensive, and can also, with the help of a chef, include recipes to increase the use of these products (such as potatoes-rice-vegetables). The illustrative videos can be used by everyone.
Students at the Foiso Fois high school in Cagliari have come up with this idea: a graphic designer can create an interactive game in which points are awarded according to the waste that is collected and recycled. Just take a photo of the object to be thrown away, the application automatically recognises the materials to be recycled once the waste has been thrown into the appropriate container, points are earned and levels are passed.
The students of the De Santis high school in Trani came up with this idea: The software engineer can create an installation with QR codes where students from all schools can access and upload their notes, divided into subjects, thus creating a repository of freely usable material. The material can be automatically translated into various languages so that it can also be used in third-world countries without having to spend resources on paper material that is sometimes unavailable.
Students at the Liceo Spagna in Spoleto came up with this idea: an archaeologist can create a gallery of elaborate photographs reconstructing the customs and traditions of ancient civilisations to show that there were inequalities in the past too, but that they were overcome in various ways as society progressed. The catalog of photographs aims to tell the story of how these inequalities were combated and to serve as an example from the past.
Students at the Federico Cesi High School in Terni came up with this idea: an architect can draw the seabed to scale in layers. In each layer, different living beings and microorganisms are placed, depending on the depth and temperature of the water. In this way, the architect can introduce both children and adults to underwater life, as drawing is a great way to help them learn through visual memory.