How can a video game designer create a game that fights climate action?

Mentor: Maia Toots
Students: From Midgårdskolan and the visiting Finnish exchange students
Organisation: MTF Labs

The game is a fighting game were you challenge monsters who represent different climate crisis. They drew an example of a monster that represents pollution and used the microbit as a game console where the to buttons gave you choices of what type of damage to the monster you wanted to choose.